CHRISTOPHER CHAMBERLAIN
Christopher@ChristopherChamberlain.Net
1515 Treviso CA. 95118
 
OBJECTIVE

To acquire a lead or senior artist position in game development where I can use my traditional, digital art and game design skills, combined with my extensive years of industry experience and management to contribute to the production of quality games.

SKILL SET

+ Managed a team of 35 in house artists and 10+ outsourced artists.

+ Over 10 years Professional 3d Low, Medium and High Poly modeling/mapping/texturing/rigging.

+ Software Experience:

  • PhotoShop
  • 3DS Max
  • Maya
  • Zbrush
  • Deep Paint 3D
  • After Effects
  • Premiere
  • Cryptic Studios Game Engine, Unreal Engine

+ Effects Software Experience - Custom in house software used to create in game special effects.

EXPERIENCE

Cryptic Studios 2007-Present

Studio Art Director

Oversaw and upheld the standard for visual quality and technical pipeline of 5 in house games.

Art Lead

+ Champions Online (XBox 360) (PC)

Sigil Games Online 2005-2007

Senior 3D Character Artist

+ Vanguard: Saga of Heroes (PC)

  • Creating many enemy monsters and characters.
  • Modeling and texturing all armor sets for player characters.
  • Designing character conceptualizations.
  • Published January, 2007.

Cryptic Studios 2001-2005

Lead 3D Character Artist

+ City Of Villains (PC)

  • Created many of the villains and hero avatars.
  • Created many FX used for attacks, hit reactions and costume design.
  • Designed and created character conceptualizations.
  • Designed many elements integral to overall game design.
  • Supervised and helped train new artists.
  • Published October, 2005.

+ City Of Heroes (PC)

  • Created all villains and NPCs.
  • Modeled and textured over 500 characters and 100 weapons.
  • Created over 100 FX used for attacks, hit reactions and costume design.
  • Designed and created character conceptualizations.
  • Designed many elements integral to overall game design.
  • Supervised and helped train new artists.
  • Published April, 2004.

+ City Of Heroes Expansions

  • A Shadow of the Past
  • Through the Looking Glass
  • A Council of War

Midway/Atari 1999-2001

3D Character Artist

+ Area 51 (PS2/Xbox)

  • Modeled and textured all villains and NPCs.
  • Created and animated main characters for preview.
  • Game cancelled in 2001.

+ MARS (Arcade)

  • Modeled and textured all villains and NPCs.
  • Game cancelled in 2000.
EDUCATION
  • Academy of Communication Arts. Minneapolis, Minnesota = 1998
    • Degree in Advanced Animation and 3D
  • School of Communication Arts. Minneapolis, Minnesota = 1997
    • Certificate of Animation
  • Normandale Community College. Bloomington, Minnesota = 1996
    • Life Drawing, Study of the Human Figure
  • Mankato State University. Mankato, Minnesota = 1993
    • Advanced Painting and Color Techniques
REFERENCES

Available upon request.

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